CAVE DWELLERS 2 - 0.5.5

One game for the saved solo campaign, offline games with bots, and private online rooms.
Unzip the whole folder and launch Cave-Dwellers-2.exe.
Keep Cave-Dwellers-2.pck beside the EXE; do not run inside the ZIP.
Windows 10/11 64-bit, OpenGL 3.3 graphics. No installation or purchase.

SET UP YOUR GAME
Enter your tester name, then use the shared game setup to choose your players,
bots, game type, skill, and depths. One human without bots plays the saved solo campaign.
Choose Continue Solo to restore your last saved campaign. Pause to save or return to setup.
Private online rooms let friends play together using the same game download.

SCORES AND MY RECORDS
The live frag table separates floor targets from cumulative scores. The cumulative
player or team leader wins after the final selected depth. My Records tracks private
match history and solo clear/exit times, deaths, attempts and personal bests.
Records save locally and sync when connected. Save your private recovery code
to restore synced history on another device. Optional email is not a login.

BETA FEEDBACK
Press F8 anytime to open AppTakes, then talk or type a note about what happened.
This app is in beta. To save you time and trouble, we’ve built in Apptakes, our own feedback tool. It sends us feedback from your session and alerts us to any bugs or errors you run into. Tap the button anytime to talk or type a note to us, or record a video of your screen to show us an issue from start to finish.

Existing multiplayer settings remain available. Solo progress uses unified-solo-save.json.
Previous standalone editions and their saves are preserved separately.
Data folder: %APPDATA%/Godot/app_userdata/Cave Dwellers 2 Multiplayer/
QA launches use --qa and bypass AppTakes network activity.

Uses the unmodified official Godot executable, digitally signed by Prehensile Tales B.V.
The publisher signature covers the engine; Cave Dwellers game data is supplied separately.
No administrator rights or security-setting changes are needed.
Godot Engine is MIT licensed. See GODOT-LICENSE.txt and https://godotengine.org/license/.
